A peer connection you can borrow.
Add proximity chat and P2P signalling to your game without all the infrastructure. Built for small peer-to-peer lobbies (4–12 players) — not dedicated-server titles. MIT-licensed SDK, open protocol, no lock-in. Godot plugin today, Unity on the roadmap.
- Peer-to-peer, 4–12 players
- MIT-licensed SDK
- No backend required